Server-authoritative games¶
A conventional authoritative game server accepts commands, validates them, and
owns the canonical sequence. HyperToken supports this topology through
AuthoritativeServer and room servers, while retaining a Chronicle-backed
Engine and explicit outbound projection.
Its peer mode makes a different trade-off: the relay transports sync blobs and does not own game state. That enables offline-first convergence but weakens central anti-cheat, ordering, and privacy guarantees. Use authoritative rooms for competitive outcomes, permissions, and settlement; use peer CRDTs for mergeable collaboration. HyperToken is not a replacement for the operational ecosystem around a production authoritative game service.