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Server-authoritative games

A conventional authoritative game server accepts commands, validates them, and owns the canonical sequence. HyperToken supports this topology through AuthoritativeServer and room servers, while retaining a Chronicle-backed Engine and explicit outbound projection.

Its peer mode makes a different trade-off: the relay transports sync blobs and does not own game state. That enables offline-first convergence but weakens central anti-cheat, ordering, and privacy guarantees. Use authoritative rooms for competitive outcomes, permissions, and settlement; use peer CRDTs for mergeable collaboration. HyperToken is not a replacement for the operational ecosystem around a production authoritative game service.