Examples¶
HyperToken ships three runnable examples. They are demonstrations, not a claim that every game should use the same state model:
| Example | Best introduction | Important boundary |
|---|---|---|
| Blackjack | Engine-backed cards, zones, betting, and agents | The browser implementation is a separate bundled game engine. |
| Cuttle | Standalone rules, hidden information, and layered networking | The serverless demo uses a trusted dealer; it is not a fair-shuffle protocol. |
| Watershed | Concurrent CRDT writes with no turns or secrets | Its board is derived from token records, not stored as a canonical grid. |
Collaborative Canvas, Virtual Tabletop, and Planning Board are design blueprints and recipes only. They are not shipped examples. Custom Game shows the smallest source-backed extension pattern.
All three runnable examples use Node.js 18+ and the repository's npm scripts.
Start with npm install, then npm run build when a compiled CLI is required.