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Traditional game engines

Unity, Godot, Unreal, and similar engines provide rendering, input, physics, audio, tooling, and production workflows. HyperToken provides none of those as a replacement. It focuses on synchronized, replayable application state and can sit below or beside a renderer.

Choose HyperToken when CRDT convergence, offline edits, token provenance, or forkable state is central. Choose a traditional engine when the primary problem is a visual interactive game, real-time simulation, or mature content pipeline. A hybrid architecture is reasonable: keep authoritative presentation and simulation elsewhere while using a carefully bounded CRDT for domain state.