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Concepts

HyperToken models a game as one Automerge-backed document and exposes domain-specific views over that document. The concepts in this section describe the state model, mutation boundary, values, containers, agents, synchronization, and conflict policy.

Concept Question answered
CRDT State What is replicated?
Tokens How are game entities represented?
Agents How are players and decision makers represented?
Stacks and Spaces Which container fits a game object?
Actions How does state change?
Provenance How are merge and split ancestry retained?
Deterministic Replay What does a seed actually guarantee?
Forkable Worlds How are branches created and merged?
Offline-First Sync How do disconnected peers catch up?
Conflict Modeling Which concurrent writes are safe?