Concepts¶
HyperToken models a game as one Automerge-backed document and exposes domain-specific views over that document. The concepts in this section describe the state model, mutation boundary, values, containers, agents, synchronization, and conflict policy.
| Concept | Question answered |
|---|---|
| CRDT State | What is replicated? |
| Tokens | How are game entities represented? |
| Agents | How are players and decision makers represented? |
| Stacks and Spaces | Which container fits a game object? |
| Actions | How does state change? |
| Provenance | How are merge and split ancestry retained? |
| Deterministic Replay | What does a seed actually guarantee? |
| Forkable Worlds | How are branches created and merged? |
| Offline-First Sync | How do disconnected peers catch up? |
| Conflict Modeling | Which concurrent writes are safe? |